A fill can be a flat color, a gradient, a texture, or a texture over a gradient. Textures are drawn at a physical size on the sheet, so a gravel fill reads as gravel at plot scale rather than as noise.
Fill Style on the Fill sub-tab offers three choices:
| Fill Style | Behavior |
|---|---|
| Solid | One color, the default. |
| Linear Gradient | Blends from the fill color to an End Color across the shape, at an angle you set. 0° runs left to right and the angle increases counter-clockwise. The gradient is measured from the shape's own extents, so every shape gets a full sweep regardless of size. |
| Radial Gradient | Blends outward from the shape's center to its furthest edge. |
End Opacity is separate from the main fill opacity, so a gradient can fade to nothing: a soft edge on a planting bed, a water body that shallows out, a highlight that dissolves.
Gradients apply to closed shapes, merged paths and circles, at layer level or as an object override, and a texture composes over the top of one.
Texture Type in the Settings section of the Fill sub-tab picks the pattern. The list is grouped:
| Category | Contents |
|---|---|
| General | None, and Custom Image. |
| Landscape & Site | Grass, wetland, water, soil, mulch, sand, snow, thatch. |
| Hand Media | Marker streak, colored pencil hatch, watercolor wash, scribble, hand hatch, hand cross hatch, ink stipple. |
| Hardscape & Paving | Asphalt, concrete, paving, permeable pavers, cobblestone, brick, gravel, decomposed granite, riprap, wood deck, stone, rubber. |
| Stone & Building | Granite, limestone, slate, marble, tile, metal, wood, roof shingle, stucco, fabric, cork. |
| Hatches | Conventional drafting hatches: hatch and cross hatch, earth, concrete, diagonals, horizontal and vertical lines, grid. |
| Patterns | Geometric fills: dots, stipple, noise, checker, herringbone, diamonds, zigzag, honeycomb, scales, waves, basketweave, brick bond, triangles, concentric, plus signs, random dots. |
Line-art textures (the hatches, the geometric patterns, the ink marks in the hand media) take the fill color, so an earth hatch in brown and the same hatch in gray are one texture with two colors. The pigment textures (marker, colored pencil, watercolor) work by lightening and darkening instead, so the fill color carries through the media. Photographic tiles like granite and cobblestone bring their own material color.
A texture you set explicitly is honored in every look because that is the point of setting one. A surface with its texture left at None but tagged with a material is drawn by the look instead, which is what lets one document render as a CAD sheet, a marker rendering, or a watercolor without re-styling anything.
So the rule of thumb: set a material when you want the look to decide, set a texture when you have decided.